Octrees for faster isosurface generation
DOI10.1145/130881.130882zbMATH Open0766.68020OpenAlexW2142499637MaRDI QIDQ4032290FDOQ4032290
Authors: Jane Wilhelms, Allen Van Gelder
Publication date: 1 April 1993
Published in: ACM Transactions on Graphics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/130881.130882
Recommendations
octreescientific visualizationvisible lineisosurface extractiondisplay algorithmscurve, surface, solid and object representationshierarchical spatial enumeriationsurface algorithms
Data structures (68P05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
Cited In (28)
- 3D visual data mining -- goals and experiences
- Marching volume polytopes algorithm
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- Real-time volume rendering with octree-based implicit surface representation
- 3D finite element meshing from imaging data
- Topologically defined isosurfaces
- Adaptive space decomposition for fast visualization of soft objects
- Dataflow and Remapping for Wavelet Compression and View-dependent Optimization of Billion-triangle Isosurfaces
- Hierarchical Indexing for Out-of-Core Access to Multi-Resolution Data
- Efficient CPU‐based Volume Ray Tracing Techniques
- Isocontour based Visualization of Time-varying Scalar Fields
- Volumetric geometry for DSMC and the Voldipar code
- High-performance parallel visualization library for various simulation environments
- Multiresolution volume visualization with a texture-based octree
- An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
- The Safari interface for visualizing time-dependent volume data using iso-surfaces and contour spectra
- Out-of-core clustering of volumetric datasets
- Exploring invariant sets and invariant measures
- Statistical optimization of octree searches
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- Computing contour trees in all dimensions
- Compact storage for octtrees in a fast ray-tracing algorithm
- A method for voxel visualization of 3D objects
- Hierarchical and adaptive visualization on nested grids
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- Efficient volume rendering with octrees
- High resolution sparse voxel dags
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