Coordination failure in repeated games with private monitoring
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Cites work
- A foundation for Markov equilibria in sequential games with finite social memory
- A limit characterization of belief-free equilibrium payoffs in repeated games
- A robust folk theorem for the prisoner's dilemma
- An anti-folk theorem for finite past equilibria in repeated games with private monitoring
- Approximating common knowledge with common beliefs
- Belief-Free Equilibria in Repeated Games
- Efficiency and observability with long-run and short-run players
- Efficiency in Repeated Games Revisited: The Role of Private Strategies
- Equilibrium selection in global games with strategic complementarities.
- Folk theorems with bounded recall under (almost) perfect monitoring
- Games with randomly disturbed payoffs: a new rationale for mixed-strategy equilibrium points
- Global Games and Equilibrium Selection
- How Robust Is the Folk Theorem?*
- Informational Constraints and the Overlapping Generations Model: Folk and Anti-Folk Theorems
- On the theory of repeated games with private information. I: Anti-folk theorem without communication
- Repeated Games with Private Monitoring: Two Players
- Repeated games with almost-public monitoring
- Repeated games with asynchronous monitoring of an imperfect signal
- Robustness to incomplete information in repeated games
- The Folk Theorem for Games with Private Almost-Perfect Monitoring
- The Folk Theorem with Imperfect Public Information
- The Robustness of Equilibria to Incomplete Information
- The repeated prisoner's dilemma with imperfect private monitoring
- Toward a Theory of Discounted Repeated Games with Imperfect Monitoring
Cited in
(8)- Unraveling in a repeated moral hazard model with multiple agents
- On failing to cooperate when monitoring is private
- Dynamic network formation with foresighted agents
- Repeated games with asynchronous monitoring of an imperfect signal
- Robustness of public equilibria in repeated games with private monitoring
- Repetition, communication, and coordination failure
- Communication in repeated network games with imperfect monitoring
- Instability of belief-free equilibria
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