A sparse octree gravitational N-body code that runs entirely on the GPU processor
DOI10.1016/J.JCP.2011.12.024zbMATH Open1321.70003OpenAlexW2006543911MaRDI QIDQ419652FDOQ419652
Simon Portegies Zwart, Evghenii Gaburov, Jeroen Bédorf
Publication date: 18 May 2012
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jcp.2011.12.024
Parallel numerical computation (65Y05) (n)-body problems (70F10) Computational methods for problems pertaining to mechanics of particles and systems (70-08)
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Cited In (8)
- GANBISS: a new GPU accelerated \(N\)-body code for binary star systems
- Multi-scale and multi-domain computational astrophysics
- FMMTL: FMM Template Library A Generalized Framework for Kernel Matrices
- A GPU-accelerated fast multipole method based on barycentric Lagrange interpolation and dual tree traversal
- Massively Parallel Simulations of Binary Black Hole Intermediate-Mass-Ratio Inspirals
- Scalable Local Timestepping on Octree Grids
- A GPU-based large-scale Monte Carlo simulation method for systems with long-range interactions
- GPU-accelerated 3-D finite volume particle method
Uses Software
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