A sparse octree gravitational N-body code that runs entirely on the GPU processor
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Publication:419652
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Cites work
- scientific article; zbMATH DE number 1131498 (Why is no real title available?)
- scientific article; zbMATH DE number 1433426 (Why is no real title available?)
- scientific article; zbMATH DE number 3303654 (Why is no real title available?)
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- Increasing parallelism and reducing thread contentions in mapping localized \(N\)-body simulations to GPUs
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