Rendezvous on the Line when the Players' Initial Distance is Given by an Unknown Probability Distribution
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Publication:4210191
DOI10.1137/S0363012996314130zbMATH Open0909.90277OpenAlexW1971467559MaRDI QIDQ4210191FDOQ4210191
Publication date: 21 September 1998
Published in: SIAM Journal on Control and Optimization (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/s0363012996314130
Recommendations
Search theory (90B40) Cooperative games (91A12) 2-person games (91A05) Positional games (pursuit and evasion, etc.) (91A24)
Cited In (27)
- Time versus space trade-offs for rendezvous in trees
- Rendezvous in planar environments with obstacles and unknown initial distance
- Deterministic rendezvous in infinite trees
- Synchronous Rendezvous for Location-Aware Agents
- Time versus cost tradeoffs for deterministic rendezvous in networks
- Fast rendezvous with advice
- Games of crowding
- A symbolic programming approach to the rendezvous search problem
- Use of information, memory and randomization in asynchronous gathering
- Line-of-sight rendezvous
- How to meet when you forget: log-space rendezvous in arbitrary graphs
- Rendezvous in networks in spite of delay faults
- Asynchronous Deterministic Rendezvous on the Line
- Search-and-rescue rendezvous
- Rendezvous search with markers that can be dropped at chosen times
- Asynchronous deterministic rendezvous in graphs
- Rendezvous of heterogeneous mobile agents in edge-weighted networks
- A common notion of clockwise can help in planar rendezvous
- A further study on weak Byzantine gathering of mobile agents
- Deterministic rendezvous of asynchronous bounded-memory agents in polygonal terrains
- Want to gather? No need to chatter!
- Deterministic rendezvous with different maps
- Title not available (Why is that?)
- Rendezvous search when marks are left at the starting points
- Rendezvous search on labeled networks
- Rendezvous Search on the Line with Distinguishable Players
- Rendezvous Search on the Line with Indistinguishable Players
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