Monotonicity properties of user equilibrium policies for parallel batch systems
DOI10.1007/s11134-011-9264-8zbMath1242.90038OpenAlexW2082343486MaRDI QIDQ429998
Yizheng Chen, Ilze Ziedins, Mark P. Holmes
Publication date: 20 June 2012
Published in: Queueing Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s11134-011-9264-8
dynamic gamesparallel queuesuser equilibriabatch service queuesstate dependent routinguser optimal policies
Noncooperative games (91A10) Stochastic network models in operations research (90B15) Queueing theory (aspects of probability theory) (60K25) Games with infinitely many players (91A07) Dynamic games (91A25)
Related Items (5)
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- User equilibria for a parallel queueing system with state dependent routing
- Sample-path analysis of queueing systems
- To queue or not to queue: equilibrium behavior in queueing systems.
- Dynamic service sharing with heterogeneous preferences
- A survey of Markov decision models for control of networks of queues
- On the convergence of descent methods for monotone variational inequalities
- A survey on networking games in telecommunications
- The Downs-Thomson paradox: existence, uniqueness and stability of user equilibria
- Individual Equilibrium and Learning in Processor Sharing Systems
- How bad is selfish routing?
- Individual versus Social Optimization in the Allocation of Customers to Alternative Servers
- Deciding Which Queue to Join: Some Counterexamples
- Optimality of the shortest line discipline
- On the optimal assignment of customers to parallel servers
- Braess's paradox in a queueing network with state-dependent routing
- Minimizing response times and queue lengths in systems of parallel queues
- The Downs-Thomson Effect in a Markov Process
- User-Optimal State-Dependent Routeing in Parallel Tandem Queues with Loss
- Über ein Paradoxon aus der Verkehrsplanung
- On the Nash equilibria for the FCFS queueing system with load-increasing service rate
- A paradox of congestion in a queuing network
- Equilibrium points in n -person games
This page was built for publication: Monotonicity properties of user equilibrium policies for parallel batch systems