Parallelizing an Algorithm for Visibility on Polyhedral Terrain
From MaRDI portal
Publication:4340962
DOI10.1142/S0218195997000065zbMATH Open0877.68112MaRDI QIDQ4340962FDOQ4340962
Authors: Y. Ansel Teng, David M. Mount, Enrico Puppo, Larry S. Davis
Publication date: 27 July 1997
Published in: International Journal of Computational Geometry & Applications (Search for Journal in Brave)
Recommendations
- An optimal parallel algorithm for the visibility of a simple polygon from a point
- An efficient output-size sensitive parallel algorithm for hidden-surface removal for terrains
- Parallel methods for visibility and shortest-path problems in simple polygons
- An efficient algorithm for the 1D total visibility-index problem and its parallelization
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Distributed algorithms (68W15)
Cited In (5)
- An efficient output-size sensitive parallel algorithm for hidden-surface removal for terrains
- Solving visibility and separability problems on a mesh-of-processors
- An efficient algorithm for the 1D total visibility-index problem
- Title not available (Why is that?)
- An efficient algorithm for the 1D total visibility-index problem and its parallelization
This page was built for publication: Parallelizing an Algorithm for Visibility on Polyhedral Terrain
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4340962)