Faster Circle Packing with Application to Nonobtuse Triangulation
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Cited in
(9)- Linear-size nonobtuse triangulation of polygons
- Generation of finite element mesh with variable size over an unbounded 2D domain
- Generation of tetrahedral mesh of variable element size by sphere packing over an unbounded 3D domain
- Quadrilateral meshes for PSLGs
- A fast and practical method to pack spheres for mesh generation
- Acute triangulations of polyhedra and \(\mathbb R^N\)
- QUADRILATERAL MESHING BY CIRCLE PACKING
- A new method for coarsening tetrahedral meshes
- Diamond-kite meshes: adaptive quadrilateral meshing and orthogonal circle packing
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