Computational contact mechanics. Geometrically exact theory for arbitrary shaped bodies
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(36)- Simulation of planar mechanisms with revolute clearance joints using the multipatch based isogeometric analysis
- Frictional interactions for non-localized beam-to-beam and beam-inside-beam contact
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- Consistent development of a beam-to-beam contact algorithm via the curve-to-solid beam contact: analysis for the nonfrictional case
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- An isogeometric collocation method for frictionless contact of Cosserat rods
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