Faster algorithms for computing plurality points
From MaRDI portal
(Redirected from Publication:4554364)
Faster algorithms for computing plurality points (scientific article; zbMATH DE number 6979226)
Faster algorithms for computing plurality points (scientific article; zbMATH DE number 6979226)
Recommendations
Cited in
(9)- Fast algorithms for weighted myriad computation by fixed-point search
- Computing Plurality Points and Condorcet Points in Euclidean Space
- Faster algorithms for computing plurality points
- On β-Plurality Points in Spatial Voting Games
- Optimal algorithms for geometric centers and depth
- The one-round multi-player discrete Voronoi game on grids and trees
- On β-Plurality Points in Spatial Voting Games.
- Improved bounds for discrete Voronoi games
- Plurality in spatial voting games with constant
This page was built for publication: Faster algorithms for computing plurality points
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4554364)