Game characterization of probabilistic bisimilarity, and applications to pushdown automata
DOI10.23638/LMCS-14(4:13)2018zbMATH Open1407.68252arXiv1711.06120MaRDI QIDQ4558784FDOQ4558784
Authors: Vojtech Forejt, Stefan Kiefer, Petr Jančar, James Worrell
Publication date: 30 November 2018
Full work available at URL: https://arxiv.org/abs/1711.06120
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Formal languages and automata (68Q45) Analysis of algorithms and problem complexity (68Q25) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Cites Work
- Recursive Markov chains, stochastic grammars, and monotone systems of nonlinear equations
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- Deciding bisimilarity and similarity for probabilistic processes.
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- Model Checking Probabilistic Pushdown Automata
- Branching bisimulation for probabilistic systems: characteristics and decidability
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- On the complexity of computing probabilistic bisimilarity
- On emptiness and counting for alternating finite automata
- A note on emptiness for alternating finite automata with a one-letter alphabet
- Title not available (Why is that?)
- The Bisimulation Problem for Equational Graphs of Finite Out-Degree
- On the complexity of checking semantic equivalences between pushdown processes and finite-state processes
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- Bisimilarity on basic process algebra is in 2-ExpTime (an explicit proof)
- Probabilistic bisimulation for realistic schedulers
- Bisimilarity of one-counter processes is PSPACE-complete
- BPA bisimilarity is EXPTIME-hard
- Bisimulation Equivalence of First-Order Grammars
- Bisimilarity of Pushdown Automata is Nonelementary
- Equivalences of Pushdown Systems Are Hard
- Language equivalence of probabilistic pushdown automata
- Deciding probabilistic bisimilarity over infinite-state probabilistic systems
- Bisimilarity of Probabilistic Pushdown Automata
- Deciding probabilistic simulation between probabilistic pushdown automata and finite-state systems
- Beyond Language Equivalence on Visibly Pushdown Automata
- Bisimulation equivalence and regularity for real-time one-counter automata
Cited In (6)
- Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata
- Countdown games, and simulation on (succinct) one-counter nets
- Space-bounded probabilistic game automata
- Deciding probabilistic simulation between probabilistic pushdown automata and finite-state systems
- Deciding probabilistic simulation between probabilistic pushdown automata and finite-state systems
- Game equivalence and expressive power of game description languages: a bisimulation approach
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