Modelling and strategy optimisation for a kind of networked evolutionary games with memories under the bankruptcy mechanism
From MaRDI portal
Publication:4570960
Recommendations
- A matrix approach to the analysis and control of networked evolutionary games with bankruptcy mechanism
- Algebraic formulation and strategy optimization for a class of evolutionary networked games via semi-tensor product method
- Model and control for a class of networked evolutionary games with finite memories and time-varying networks
- Modelling and strategy consensus for a class of networked evolutionary games
- Formulation and optimization control of a class of networked evolutionary games with switched topologies
Cites work
- A new approach for global controllability of higher order Boolean control network
- A semi-tensor product approach to networked evolutionary games
- Algebraic formulation and strategy optimization for a class of evolutionary networked games via semi-tensor product method
- Analysis and control of Boolean networks. A semi-tensor product approach.
- Cascading failures and the emergence of cooperation in evolutionary-game based models of social and economical networks
- Controllability and observability of Boolean control networks
- Controllability of Boolean control networks via the Perron-Frobenius theory
- Controllability of higher order Boolean control networks
- Disturbance decoupling of mix-valued logical networks via the semi-tensor product method
- Effects of limited interactions between individuals on cooperation in spatial evolutionary prisoner's dilemma game
- Evolutionary game dynamics in finite populations
- Feedback control and output feedback control for the stabilisation of switched Boolean networks
- Formulation and optimization control of a class of networked evolutionary games with switched topologies
- Observability of Boolean Control Networks: A Unified Approach Based on Finite Automata
- On Pinning Controllability of Boolean Control Networks
- Optimal Control of Logical Control Networks
- Reachability/controllability of high order mix-valued logical networks
- Stability and stabilization of Boolean networks
- Two kinds of optimal controls for probabilistic mix-valued logical dynamic networks
- \(l_{1}\)-gain analysis and model reduction problem for Boolean control networks
Cited in
(21)- Stability analysis of multi-valued logical networks with Markov jump disturbances
- Strategy consensus of networked evolutionary games with time invariant delays
- Strategy optimisation for coupled evolutionary public good games with threshold
- Matrix-based method for the analysis and control of networked evolutionary games: a survey
- Stability and stabilisation of networked pairing problem via event-triggered control
- Robust strategy optimization of networked evolutionary games with disturbance inputs
- Strategy set and payoff optimization of a type of networked evolutionary games
- Input-output decoupling for mix-valued logical control networks via the semi-tensor product method
- Optimal control of random evolutionary Boolean games
- Controllability and set controllability of periodically switched Boolean control networks
- Cascading failures and the emergence of cooperation in evolutionary-game based models of social and economical networks
- A matrix approach to the analysis and control of networked evolutionary games with bankruptcy mechanism
- Modeling and stability analysis for Markov jump networked evolutionary games
- Robust output controllability analysis and control design for incomplete Boolean networks with disturbance inputs
- Verification of coset weighted potential game and its application to optimisation of multi-agent systems
- Set stability and synchronization of logical networks with probabilistic time delays
- Survey on applications of semi-tensor product method in networked evolutionary games
- A comprehensive survey on STP approach to finite games
- State feedback control design to avoid players going bankrupt
- Matrix expression of Shapley value in graphical cooperative games
- Robust optimal control of logical control networks with function perturbation
This page was built for publication: Modelling and strategy optimisation for a kind of networked evolutionary games with memories under the bankruptcy mechanism
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4570960)