A mean-field game model for homogeneous flocking
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Publication:4583547
DOI10.1063/1.5036663zbMATH Open1394.92148arXiv1803.05250OpenAlexW3106383595WikidataQ89363320 ScholiaQ89363320MaRDI QIDQ4583547FDOQ4583547
Authors: Piyush Grover, Kaivalya Bakshi, Evangelos Theodorou
Publication date: 31 August 2018
Published in: Chaos: An Interdisciplinary Journal of Nonlinear Science (Search for Journal in Brave)
Abstract: Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering and finance. We formulate and study a mean-field game model whose behavior mimics an empirically derived non-local homogeneous flocking model for agents with gradient self-propulsion dynamics. The mean-field game framework provides a non-cooperative optimal control description of the behavior of a population of agents in a distributed setting. In this description, each agent's state is driven by optimally controlled dynamics that result in a Nash equilibrium between itself and the population. The optimal control is computed by minimizing a cost that depends only on its own state, and a mean-field term. The agent distribution in phase space evolves under the optimal feedback control policy. We exploit the low-rank perturbative nature of the non-local term in the forward-backward system of equations governing the state and control distributions, and provide a linear stability analysis demonstrating that our model exhibits bifurcations similar to those found in the empirical model. The present work is a step towards developing a set of tools for systematic analysis, and eventually design, of collective behavior of non-cooperative dynamic agents via an inverse modeling approach.
Full work available at URL: https://arxiv.org/abs/1803.05250
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Cited In (5)
- Stability of a mean field game of production adjustment
- Steering the distribution of agents in mean-field games system
- Convergence of some mean field games systems to aggregation and flocking models
- Flocks, games, and cognition: a geometric approach
- Mean-field games and swarms dynamics in Gaussian and non-Gaussian environments
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