Stochastic timed games revisited

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Publication:4608565

DOI10.4230/LIPICS.MFCS.2016.8zbMATH Open1398.91054arXiv1607.05671OpenAlexW2963821209MaRDI QIDQ4608565FDOQ4608565


Authors: S. Akshay, Patricia Bouyer, Shankara Narayanan Krishna, Lakshmi Manasa, Ashutosh Trivedi Edit this on Wikidata


Publication date: 21 March 2018

Abstract: Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players---2, 1, or 0---subclasses of stochastic timed games are often classified as 2frac12-player, 1frac12-player, and frac12-player games where the frac12 symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that 1frac12-player one-clock STGs are decidable for qualitative objectives, and that 2frac12-player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for 1frac12 player four-clock STGs, and even under the time-bounded restriction for 2frac12-player five-clock STGs. We also obtain a class of 1frac12, 2frac12 player STGs for which the quantitative reachability problem is decidable.


Full work available at URL: https://arxiv.org/abs/1607.05671




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