Stochastic timed games revisited
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Publication:4608565
DOI10.4230/LIPICS.MFCS.2016.8zbMATH Open1398.91054arXiv1607.05671OpenAlexW2963821209MaRDI QIDQ4608565FDOQ4608565
Authors: S. Akshay, Patricia Bouyer, Shankara Narayanan Krishna, Lakshmi Manasa, Ashutosh Trivedi
Publication date: 21 March 2018
Abstract: Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players---, , or ---subclasses of stochastic timed games are often classified as -player, -player, and -player games where the symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that -player one-clock STGs are decidable for qualitative objectives, and that -player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for player four-clock STGs, and even under the time-bounded restriction for -player five-clock STGs. We also obtain a class of , player STGs for which the quantitative reachability problem is decidable.
Full work available at URL: https://arxiv.org/abs/1607.05671
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- Stochastic Real-Time Games with Qualitative Timed Automata Objectives
- Reachability in Stochastic Timed Games
- Probabilistic timed automata with one clock and initialised clock-dependent probabilities
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