Unifying points, beams, and paths in volumetric light transport simulation
DOI10.1145/2601097.2601219zbMATH Open1396.65052OpenAlexW1994791189MaRDI QIDQ4635720FDOQ4635720
Iliyan Georgiev, Derek Nowrouzezahrai, Wojciech Jarosz, Martin Šik, Toshiya Hachisuka, Jaroslav Křivánek, Petr Vévoda
Publication date: 23 April 2018
Published in: ACM Transactions on Graphics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/2601097.2601219
participating mediaphoton beamsglobal illuminationlight transportbidirectional path tracingphoton mapping
Monte Carlo methods (65C05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18)
Cited In (4)
- Adaptive representation of specular light
- Modeling and rendering of gaseous phenomena using particle maps
- A Reciprocal Formulation of Nonexponential Radiative Transfer. 2: Monte Carlo Estimation and Diffusion Approximation
- A Monte Carlo volumetric-ray-casting estimator for global fluence tallies on GPUs
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