Multidimensional beyond worst-case and almost-sure problems for mean-payoff objectives
From MaRDI portal
Publication:4635809
Abstract: The beyond worst-case threshold problem (BWC), recently introduced by Bruy`ere et al., asks given a quantitative game graph for the synthesis of a strategy that i) enforces some minimal level of performance against any adversary, and ii) achieves a good expectation against a stochastic model of the adversary. They solved the BWC problem for finite-memory strategies and unidimensional mean-payoff objectives and they showed membership of the problem in NPcoNP. They also noted that infinite-memory strategies are more powerful than finite-memory ones, but the respective threshold problem was left open. We extend these results in several directions. First, we consider multidimensional mean-payoff objectives. Second, we study both finite-memory and infinite-memory strategies. We show that the multidimensional BWC problem is coNP-complete in both cases. Third, in the special case when the worst-case objective is unidimensional (but the expectation objective is still multidimensional) we show that the complexity decreases to NPcoNP. This solves the infinite-memory threshold problem left open by Bruy`ere et al., and this complexity cannot be improved without improving the currently known complexity of classical mean-payoff games. Finally, we introduce a natural relaxation of the BWC problem, the beyond almost-sure threshold problem (BAS), which asks for the synthesis of a strategy that ensures some minimal level of performance with probability one and a good expectation against the stochastic model of the adversary. We show that the multidimensional BAS threshold problem is solvable in P.
Recommendations
Cited in
(8)- Finite-memory strategy synthesis for robust multidimensional mean-payoff objectives
- Threshold constraints with guarantees for parity objectives in Markov decision processes
- Expectations or guarantees? I want it all! A crossroad between games and MDPs
- Learning-based mean-payoff optimization in an unknown MDP under omega-regular constraints
- Extending finite-memory determinacy to multi-player games
- scientific article; zbMATH DE number 7447747 (Why is no real title available?)
- scientific article; zbMATH DE number 7561341 (Why is no real title available?)
- Meet your expectations with guarantees: beyond worst-case synthesis in quantitative games
This page was built for publication: Multidimensional beyond worst-case and almost-sure problems for mean-payoff objectives
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4635809)