A Time-Space Trade-off for the Shortest Path Tree in a Simple Polygon
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Publication:4640339
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Cites work
- Computational Geometry in C
- Computing a visibility polygon using few variables
- Constant-work-space algorithms for geometric problems
- Constant-work-space algorithms for shortest paths in trees and simple polygons
- Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
- Memory-constrained algorithms for simple polygons
- Shortest Path in a Polygon using Sublinear Space.
- Space-time trade-offs for stack-based algorithms
- Time-space tradeoffs for all-nearest-larger-neighbors problems
Cited in
(6)- An O(n 2logn) Time Algorithm for Computing Shortest Paths Amidst Growing Discs in the Plane
- Time and space efficient algorithms for shortest paths between convex polygons
- Constant-work-space algorithm for a shortest path in a simple polygon
- Constant-work-space algorithms for shortest paths in trees and simple polygons
- A new balanced subdivision of a simple polygon for time-space trade-off algorithms
- A new balanced subdivision of a simple polygon for time-space trade-off algorithms
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