The complexity of the empire colouring problem

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Publication:476435

DOI10.1007/S00453-012-9680-0zbMATH Open1318.68095arXiv1109.2162OpenAlexW3103087101MaRDI QIDQ476435FDOQ476435


Authors: Andrew R. A. McGrae, Michele Zito Edit this on Wikidata


Publication date: 2 December 2014

Published in: Algorithmica (Search for Journal in Brave)

Abstract: We investigate the computational complexity of the empire colouring problem (as defined by Percy Heawood in 1890) for maps containing empires formed by exactly r>1 countries each. We prove that the problem can be solved in polynomial time using s colours on maps whose underlying adjacency graph has no induced subgraph of average degree larger than s/r. However, if sgeq3, the problem is NP-hard even if the graph is a forest of paths of arbitrary lengths (for any rgeq2, provided s<2rsqrt(2r+1/4+3/2). Furthermore we obtain a complete characterization of the problem's complexity for the case when the input graph is a tree, whereas our result for arbitrary planar graphs fall just short of a similar dichotomy. Specifically, we prove that the empire colouring problem is NP-hard for trees, for any rgeq2, if 3leqsleq2r1 (and polynomial time solvable otherwise). For arbitrary planar graphs we prove NP-hardness if s<7 for r=2, and s<6r3, for rgeq3. The result for planar graphs also proves the NP-hardness of colouring with less than 7 colours graphs of thickness two and less than 6r3 colours graphs of thickness rgeq3.


Full work available at URL: https://arxiv.org/abs/1109.2162




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