The complexity of the empire colouring problem
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Publication:476435
Graph algorithms (graph-theoretic aspects) (05C85) Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Planar graphs; geometric and topological aspects of graph theory (05C10) Coloring of graphs and hypergraphs (05C15)
Abstract: We investigate the computational complexity of the empire colouring problem (as defined by Percy Heawood in 1890) for maps containing empires formed by exactly countries each. We prove that the problem can be solved in polynomial time using colours on maps whose underlying adjacency graph has no induced subgraph of average degree larger than . However, if , the problem is NP-hard even if the graph is a forest of paths of arbitrary lengths (for any , provided . Furthermore we obtain a complete characterization of the problem's complexity for the case when the input graph is a tree, whereas our result for arbitrary planar graphs fall just short of a similar dichotomy. Specifically, we prove that the empire colouring problem is NP-hard for trees, for any , if (and polynomial time solvable otherwise). For arbitrary planar graphs we prove NP-hardness if for , and , for . The result for planar graphs also proves the NP-hardness of colouring with less than 7 colours graphs of thickness two and less than colours graphs of thickness .
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Cites work
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- Colouring Random Empire Trees
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- Martingales on Trees and the Empire Chromatic Number of Random Trees
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Cited in
(7)- Complexity results for the empire problem in collection of stars
- Empires Make Cartography Hard: The Complexity of the Empire Colouring Problem
- The complexity of the empire colouring problem for linear forests
- The 1-Color Problem and the Brylawski Model
- Thickness and colorability of geometric graphs
- Martingales on Trees and the Empire Chromatic Number of Random Trees
- Colouring Random Empire Trees
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