An efficient algorithm for a visibility-based surveillance-evasion game
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(11)- A point-based approximate algorithm for one-sided partially observable pursuit-evasion games
- Evasive path planning under surveillance uncertainty
- On the existence of Nash equilibrium for a two player pursuit-evasion game with visibility constraints
- Incremental sampling-based algorithms for a class of pursuit-evasion games
- Automatic differentiation of non-holonomic fast marching for computing most threatening trajectories under sensors surveillance
- On the equivalence of pursuer strategies and the lack of Nash equilibrium in a visibility pursuit-evasion game
- Cooperative pursuit with Voronoi partitions
- Surveillance for security as a pursuit-evasion game
- Efficient path planning algorithms in reach-avoid problems
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- Smarter Lions: efficient cooperative pursuit in general bounded arenas
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