An efficient algorithm for a visibility-based surveillance-evasion game
DOI10.4310/CMS.2014.V12.N7.A7zbMATH Open1307.91036MaRDI QIDQ484735FDOQ484735
Authors: Ryo Takei, Zhengyuan Zhou, Richard Tsai
Publication date: 7 January 2015
Published in: Communications in Mathematical Sciences (Search for Journal in Brave)
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model predictive controlmotion planningtarget trackingvisibilityclosed-loop v.s. open-loopmulti-player differential games
Numerical optimization and variational techniques (65K10) Pursuit and evasion games (49N75) Differential games (aspects of game theory) (91A23) Artificial intelligence for robotics (68T40) Feedback control (93B52) Positional games (pursuit and evasion, etc.) (91A24)
Cited In (11)
- Smarter Lions: efficient cooperative pursuit in general bounded arenas
- On the equivalence of pursuer strategies and the lack of Nash equilibrium in a visibility pursuit-evasion game
- A point-based approximate algorithm for one-sided partially observable pursuit-evasion games
- Incremental sampling-based algorithms for a class of pursuit-evasion games
- Efficient path planning algorithms in reach-avoid problems
- Cooperative pursuit with Voronoi partitions
- A visibility-based pursuit-evasion game with a circular obstacle
- Evasive path planning under surveillance uncertainty
- Automatic differentiation of non-holonomic fast marching for computing most threatening trajectories under sensors surveillance
- On the existence of Nash equilibrium for a two player pursuit-evasion game with visibility constraints
- Surveillance for security as a pursuit-evasion game
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