Two-player reachability-price games on single-clock timed automata
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Cited in
(16)- A faster algorithm for solving one-clock priced timed games
- Symbolic Approximation of Weighted Timed Games
- scientific article; zbMATH DE number 7577581 (Why is no real title available?)
- Adding negative prices to priced timed games
- Simple priced timed games are not that simple
- Decidability of one-clock weighted timed games with arbitrary weights
- Minimum-Time Reachability in Timed Games
- Reachability-Time Games on Timed Automata
- Quantitative aspects of programming languages and systems over the past 2⁴ years and beyond
- Timed automata with observers under energy constraints
- Average-time games
- Model Checking Real-Time Systems
- Inaproximability in weighted timed games
- Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets
- Optimal controller synthesis for timed systems
- Expected reachability-price games
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