On saturation games

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Publication:499485

DOI10.1016/J.EJC.2015.05.017zbMATH Open1321.05158arXiv1406.2111OpenAlexW1658226621MaRDI QIDQ499485FDOQ499485


Authors: Dan Hefetz, Michael Krivelevich, Alon Naor, Miloš Stojaković Edit this on Wikidata


Publication date: 30 September 2015

Published in: European Journal of Combinatorics (Search for Journal in Brave)

Abstract: A graph G=(V,E) is said to be saturated with respect to a monotone increasing graph property mathcalP, if GotinmathcalP but GcupeinmathcalP for every . The saturation game (n,mathcalP) is played as follows. Two players, called Mini and Max, progressively build a graph GsubseteqKn, which does not satisfy mathcalP. Starting with the empty graph on n vertices, the two players take turns adding edges , for which GcupeotinmathcalP, until no such edge exists (i.e. until G becomes mathcalP-saturated), at which point the game is over. Max's goal is to maximize the length of the game, whereas Mini aims to minimize it. The score of the game, denoted by s(n,mathcalP), is the number of edges in G at the end of the game, assuming both players follow their optimal strategies. We prove lower and upper bounds on the score of games in which the property the players need to avoid is being k-connected, having chromatic number at least k, and admitting a matching of a given size. In doing so we demonstrate that the score of certain games can be as large as the Tur'an number or as low as the saturation number of the respective graph property. We also demonstrate that the score might strongly depend on the identity of the first player to move.


Full work available at URL: https://arxiv.org/abs/1406.2111




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