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On Efficient Reinforcement Learning for Full-length Game of StarCraft II

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Publication:5041016
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DOI10.1613/JAIR.1.13743OpenAlexW4298091911MaRDI QIDQ5041016FDOQ5041016


Authors: Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng, Wenhai Wang, Yang Yu, Tong Lu Edit this on Wikidata


Publication date: 18 October 2022

Published in: Journal of Artificial Intelligence Research (Search for Journal in Brave)

Full work available at URL: https://arxiv.org/abs/2209.11553





zbMATH Keywords

neural networksreinforcement learninggame playing


Mathematics Subject Classification ID

Artificial intelligence (68Txx)


Cites Work

  • Title not available (Why is that?)
  • Between MDPs and semi-MDPs: A framework for temporal abstraction in reinforcement learning
  • End-to-end training of deep visuomotor policies


Cited In (1)

  • HierNet-SC2

Uses Software

  • PrefixSpan
  • ELF
  • TStarBot-X
  • mini-AlphaStar
  • IMPALA





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