Mathematical game theory

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Publication:5067964

DOI10.1142/12540zbMATH Open1497.91001arXiv2012.01850OpenAlexW4205617508MaRDI QIDQ5067964FDOQ5067964


Authors: U. Faigle Edit this on Wikidata


Publication date: 4 April 2022

Abstract: These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person and, in particular, combinatorial and zero-sum games as well as models for investing and betting. n-person games are studied with emphasis on notions of utilities, potentials and equilibria, which allows to subsume cooperative games as special cases. The represenation of a game theoretic system in a Hilbert space furthermore establishes a link to the mathematical model of quantum mechancis and general interaction systems. The notes sketch an outline of the theory. Details are available as a textbook elsewhere.


Full work available at URL: https://arxiv.org/abs/2012.01850




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