Mathematical game theory
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Publication:5067964
DOI10.1142/12540zbMATH Open1497.91001arXiv2012.01850OpenAlexW4205617508MaRDI QIDQ5067964FDOQ5067964
Authors: U. Faigle
Publication date: 4 April 2022
Abstract: These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person and, in particular, combinatorial and zero-sum games as well as models for investing and betting. n-person games are studied with emphasis on notions of utilities, potentials and equilibria, which allows to subsume cooperative games as special cases. The represenation of a game theoretic system in a Hilbert space furthermore establishes a link to the mathematical model of quantum mechancis and general interaction systems. The notes sketch an outline of the theory. Details are available as a textbook elsewhere.
Full work available at URL: https://arxiv.org/abs/2012.01850
Recommendations
Cooperative games (91A12) Noncooperative games (91A10) 2-person games (91A05) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to game theory, economics, and finance (91-01) (n)-person games, (n>2) (91A06) Combinatorial games (91A46)
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