Combinatorial games on multi-type Galton-Watson trees
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Publication:5087633
fixed pointsnormalmulti-type Galton-Watson treesbi-type binary treesbi-type Poisson treesmisère and escape gamestwo-player combinatorial games
Trees (05C05) Random graphs (graph-theoretic aspects) (05C80) Probability in computer science (algorithm analysis, random structures, phase transitions, etc.) (68Q87) Combinatorial probability (60C05) Branching processes (Galton-Watson, birth-and-death, etc.) (60J80) Games on graphs (graph-theoretic aspects) (05C57) Hypergraphs (05C65)
Abstract: When normal and mis`{e}re games are played on bi-type binary Galton-Watson trees (with vertices coloured blue or red and each having either no child or precisely children), with one player allowed to move along monochromatic edges and the other along non-monochromatic edges, the draw probabilities equal unless every vertex gives birth to one blue and one red child. On bi-type Poisson trees where each vertex gives birth to Poisson offspring in total, the draw probabilities approach as . We study such emph{novel} versions of normal, mis`{e}re and escape games on rooted multi-type Galton-Watson trees, with the "permissible" edges for one player being disjoint from those of her opponent. The probabilities of the games' outcomes are analyzed, compared with each other, and their behaviours as functions of the underlying law explored.
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