Domains for Higher-Order Games
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Publication:5111275
DOI10.4230/LIPICS.MFCS.2017.59zbMATH Open1441.68125arXiv1705.00355OpenAlexW2963788871MaRDI QIDQ5111275FDOQ5111275
Roland Meyer, Sebastian Muskalla, Matthew Hague
Publication date: 26 May 2020
Abstract: We study two-player inclusion games played over word-generating higher-order recursion schemes. While inclusion checks are known to capture verification problems, two-player games generalize this relationship to program synthesis. In such games, non-terminals of the grammar are controlled by opposing players. The goal of the existential player is to avoid producing a word that lies outside of a regular language of safe words. We contribute a new domain that provides a representation of the winning region of such games. Our domain is based on (functions over) potentially infinite Boolean formulas with words as atomic propositions. We develop an abstract interpretation framework that we instantiate to abstract this domain into a domain where the propositions are replaced by states of a finite automaton. This second domain is therefore finite and we obtain, via standard fixed-point techniques, a direct algorithm for the analysis of two-player inclusion games. We show, via a second instantiation of the framework, that our finite domain can be optimized, leading to a (k+1)EXP algorithm for order-k recursion schemes. We give a matching lower bound, showing that our approach is optimal. Since our approach is based on standard Kleene iteration, existing techniques and tools for fixed-point computations can be applied.
Full work available at URL: https://arxiv.org/abs/1705.00355
Recommendations
Formal languages and automata (68Q45) Applications of game theory (91A80) Semantics in the theory of computing (68Q55)
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