Nearly optimal separation between partially and fully retroactive data structures
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Publication:5116497
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Cites work
- scientific article; zbMATH DE number 437541 (Why is no real title available?)
- scientific article; zbMATH DE number 5764825 (Why is no real title available?)
- Cloning Voronoi diagrams via retroactive data structures
- Conditional lower bounds for space/time tradeoffs
- Fully retroactive approximate range and nearest neighbor searching
- Higher lower bounds from the 3SUM conjecture
- Making data structures persistent
- Matching triangles and basing hardness on an extremely popular conjecture
- More logarithmic-factor speedups for 3SUM, (median,+)-convolution, and some geometric 3SUM-hard problems
- On a class of \(O(n^ 2)\) problems in computational geometry
- On some fine-grained questions in algorithms and complexity
- Optimal dynamic vertical ray shooting in rectilinear planar subdivisions
- Polylogarithmic fully retroactive priority queues via hierarchical checkpointing
- Retroactive data structures
- Subquadratic algorithms for 3SUM
- Towards polynomial lower bounds for dynamic problems
- Unifying and strengthening hardness for dynamic problems via the online matrix-vector multiplication conjecture
- Which problems have strongly exponential complexity?
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