Recommendations
Cites work
Cited in
(10)- PSEUDO-TELEPATHY: INPUT CARDINALITY AND BELL-TYPE INEQUALITIES
- Minimum entangled state dimension required for pseudo-telepathy
- Winning strategies for pseudo-telepathy games using single non-local box
- NOISE EFFECTS IN QUANTUM MAGIC SQUARES GAME
- Noise and the magic square game
- The RGB no-signalling game
- Unitary noise and the Mermin-GHZ game
- An explicit classical strategy for winning a \(\text{CHSH}_q\) game
- Distinguishing quantum channels via magic squares game
- Implementing 2-qubit pseudo-telepathy games on noisy intermediate scale quantum computers
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