Reliable and Secure Multishot Network Coding Using Linearized Reed-Solomon Codes

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Publication:5224111



Abstract: Multishot network coding is considered in a worst-case adversarial setting in which an omniscient adversary with unbounded computational resources may inject erroneous packets in up to t links, erase up to ho packets, and wire-tap up to mu links, all throughout ell shots of a linearly-coded network. Assuming no knowledge of the underlying linear network code (in particular, the network topology and underlying linear code may be random and change with time), a coding scheme achieving zero-error communication and perfect secrecy is obtained based on linearized Reed-Solomon codes. The scheme achieves the maximum possible secret message size of ellnprime−2t−ho−mu packets for coherent communication, where nprime is the number of outgoing links at the source, for any packet length mgeqnprime (largest possible range). By lifting this construction, coding schemes for non-coherent communication are obtained with information rates close to optimal for practical instances. The required field size is qm, where q>ell, thus qmapproxellnprime, which is always smaller than that of a Gabidulin code tailored for ell shots, which would be at least 2ellnprime. A Welch-Berlekamp sum-rank decoding algorithm for linearized Reed-Solomon codes is provided, having quadratic complexity in the total length n=ellnprime, and which can be adapted to handle not only errors, but also erasures, wire-tap observations and non-coherent communication. Combined with the obtained field size, the given decoding complexity is of mathcalO(nprime4ell2log(ell)2) operations in mathbbF2.













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