Vector-Based Morphological Operations on Polygons Using Straight Skeletons for Digital Pathology
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Publication:5237066
DOI10.1007/978-3-030-14085-4_20OpenAlexW2915640296MaRDI QIDQ5237066FDOQ5237066
Authors: Daniel Felipe González Obando, Jean-Christophe Olivo-Marin, Laurent Wendling, Vannary Meas-Yedid
Publication date: 16 October 2019
Published in: Discrete Geometry for Computer Imagery (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-030-14085-4_20
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Cites Work
- A linear-time algorithm for computing the Voronoi diagram of a convex polygon
- Raising roofs, crashing cycles, and playing pool: Applications of a data structure for finding pairwise interactions
- Weighted straight skeletons in the plane
- Title not available (Why is that?)
- A fast straight-skeleton algorithm based on generalized motorcycle graphs
- A simple algorithm for computing positively weighted straight skeletons of monotone polygons
- Discrete Geometry for Computer Imagery
- Hamilton-Jacobi skeletons
- Computing positively weighted straight skeletons of simple polygons based on a bisector arrangement
- Delaunay conforming iso-surface, skeleton extraction and noise removal
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