TERRAIN VISIBILITY WITH MULTIPLE VIEWPOINTS

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Publication:5261016

DOI10.1142/S0218195914600085zbMATH Open1331.68253arXiv1309.4323OpenAlexW2951115213MaRDI QIDQ5261016FDOQ5261016

Frank Staals, Vera Sacristán, Maria Saumell, Inês Matos, Rodrigo I. Silveira, Maarten Löffler, Ferran Hurtado

Publication date: 1 July 2015

Published in: International Journal of Computational Geometry & Applications (Search for Journal in Brave)

Abstract: We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with m>1 viewpoints (or guards) located on the terrain surface. A point on the terrain is considered emph{visible} if it has an unobstructed line of sight to at least one viewpoint. We study several natural and fundamental visibility structures: (1) the visibility map, which is a partition of the terrain into visible and invisible regions; (2) the emph{colored} visibility map, which is a partition of the terrain into regions whose points have exactly the same visible viewpoints; and (3) the Voronoi visibility map, which is a partition of the terrain into regions whose points have the same closest visible viewpoint. We study the complexity of each structure for both 1.5D and 2.5D terrains, and provide efficient algorithms to construct them. Our algorithm for the visibility map in 2.5D terrains improves on the only existing algorithm in this setting. To the best of our knowledge, the other structures have not been studied before.


Full work available at URL: https://arxiv.org/abs/1309.4323





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