TERRAIN VISIBILITY WITH MULTIPLE VIEWPOINTS
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Publication:5261016
DOI10.1142/S0218195914600085zbMATH Open1331.68253arXiv1309.4323OpenAlexW2951115213MaRDI QIDQ5261016FDOQ5261016
Frank Staals, Vera Sacristán, Maria Saumell, Inês Matos, Rodrigo I. Silveira, Maarten Löffler, Ferran Hurtado
Publication date: 1 July 2015
Published in: International Journal of Computational Geometry & Applications (Search for Journal in Brave)
Abstract: We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with viewpoints (or guards) located on the terrain surface. A point on the terrain is considered emph{visible} if it has an unobstructed line of sight to at least one viewpoint. We study several natural and fundamental visibility structures: (1) the visibility map, which is a partition of the terrain into visible and invisible regions; (2) the emph{colored} visibility map, which is a partition of the terrain into regions whose points have exactly the same visible viewpoints; and (3) the Voronoi visibility map, which is a partition of the terrain into regions whose points have the same closest visible viewpoint. We study the complexity of each structure for both 1.5D and 2.5D terrains, and provide efficient algorithms to construct them. Our algorithm for the visibility map in 2.5D terrains improves on the only existing algorithm in this setting. To the best of our knowledge, the other structures have not been studied before.
Full work available at URL: https://arxiv.org/abs/1309.4323
Cites Work
- Terrain Guarding is NP-Hard
- Power Diagrams: Properties, Algorithms and Applications
- Linear-Time Algorithms for Linear Programming in $R^3 $ and Related Problems
- Improved algorithms for discs and balls using power diagrams
- Improved approximation algorithms for geometric set cover
- Corrections to Lee's visibility polygon algorithm
- Ray shooting in polygons using geodesic triangulations
- Improved approximations for guarding 1.5-dimensional terrains
- A Constant‐Factor Approximation Algorithm for Optimal 1.5D Terrain Guarding
- Efficient hidden surface removal for objects with small union size
- Generalized hidden surface removal
Cited In (4)
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