A Noncooperative Game Approach to OSNR Optimization in Optical Networks
From MaRDI portal
Publication:5281843
DOI10.1109/TAC.2006.875009zbMATH Open1366.91010MaRDI QIDQ5281843FDOQ5281843
Authors: Lacra Pavel
Publication date: 27 July 2017
Published in: IEEE Transactions on Automatic Control (Search for Journal in Brave)
Recommendations
- STACS 2005
- Nash equilibria in all-optical networks
- Games with coupled propagated constraints in optical networks with multi-link topologies
- Game theory for control of optical networks.
- Game-theoretic approaches to optimization problems in communication networks
- Game-theoretic approach to the optimization of FDDI computer networks
- Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory—Part I: Nash Equilibria
- A communication network routing problem: modeling and optimization using non-cooperative game theory
- Selfish resource allocation in optical networks
- Structural Information and Communication Complexity
Applications of game theory (91A80) Noncooperative games (91A10) Communication networks in operations research (90B18) Games involving graphs (91A43)
Cited In (10)
- A population game approach for dynamic resource allocation problems
- Linear quadratic network games with dynamic players: stabilization and output convergence to Nash equilibrium
- An analysis of stability with time-delay of link level power control in optical networks
- An extension of duality to a game-theoretic framework
- Games with coupled propagated constraints in optical networks with multi-link topologies
- Robust power control of multi-link single-sink optical networks with time-delays
- Distributed Nash equilibrium seeking for multi-agent systems with uncertainty in the cost function
- Distributed Nash equilibrium seeking for quadratic games in discrete-time systems with bounded control inputs
- On the solution of affine generalized Nash equilibrium problems with shared constraints by Lemke's method
- Distributed algorithms for aggregative games on graphs
This page was built for publication: A Noncooperative Game Approach to OSNR Optimization in Optical Networks
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5281843)