A linear-time algorithm to compute the triangular hull of a digital object
DOI10.1016/J.DAM.2016.01.014zbMATH Open1370.68303OpenAlexW2281969409MaRDI QIDQ528337FDOQ528337
Authors: Apurba Sarkar, Arindam Biswas, Mousumi Dutt, Partha Bhowmick, Bhargab B. Bhattacharya
Publication date: 12 May 2017
Published in: Discrete Applied Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.dam.2016.01.014
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Cites Work
- An efficient algorithm for determining the convex hull of a finite planar set
- The quickhull algorithm for convex hulls
- An optimal convex hull algorithm in any fixed dimension
- Title not available (Why is that?)
- The Ultimate Planar Convex Hull Algorithm?
- On the identification of the convex hull of a finite set of points in the plane
- Finding the convex hull facet by facet
- How good are convex hull algorithms?
- Convex hulls of spheres and convex hulls of disjoint convex polytopes
- A combinatorial technique for construction of triangular covers of digital objects
- Asymptotics of the convex hull of spherically symmetric samples
- Polyhedral approximation and practical convex hull algorithm for certain classes of voxel sets
Cited In (6)
- Rotations on the triangular grid: angles of changes of the neighborhood motion map
- A combinatorial technique for construction of triangular covers of digital objects
- Convex and concave vertices on a simple closed curve in the triangular grid
- A linear time combinatorial algorithm to compute the relative orthogonal convex hull of digital objects
- Triangular covers of a digital object
- Computing the minimal perimeter polygon for digital objects in the triangular tiling
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