Lattice point methods for combinatorial games

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Publication:534200

DOI10.1016/J.AAM.2010.10.004zbMATH Open1213.91045arXiv0908.3473OpenAlexW2069859193MaRDI QIDQ534200FDOQ534200


Authors: Alan Guo, Ezra Miller Edit this on Wikidata


Publication date: 17 May 2011

Published in: Advances in Applied Mathematics (Search for Journal in Brave)

Abstract: We encode arbitrary finite impartial combinatorial games in terms of lattice points in rational convex polyhedra. Encodings provided by these emph{lattice games} can be made particularly efficient for octal games, which we generalize to emph{squarefree games}. These additionally encompass all heap games in a natural setting, in which the Sprague-Grundy theorem for normal play manifests itself geometrically. We provide an algorithm to compute normal play strategies. The setting of lattice games naturally allows for mis`ere play, where 0 is declared a losing position. Lattice games also allow situations where larger finite sets of positions are declared losing. Generating functions for sets of winning positions provide data structures for strategies of lattice games. We conjecture that every lattice game has a emph{rational strategy}: a rational generating function for its winning positions. Additionally, we conjecture that every lattice game has an emph{affine stratification}: a partition of its set of winning positions into a finite disjoint union of finitely generated modules for affine semigroups.


Full work available at URL: https://arxiv.org/abs/0908.3473




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