Computational ludics
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Publication:534713
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Cites work
- scientific article; zbMATH DE number 5851814 (Why is no real title available?)
- scientific article; zbMATH DE number 1064116 (Why is no real title available?)
- scientific article; zbMATH DE number 1948179 (Why is no real title available?)
- scientific article; zbMATH DE number 786485 (Why is no real title available?)
- scientific article; zbMATH DE number 1418967 (Why is no real title available?)
- Abstract Böhm trees
- Confluence of the coinductive \(\lambda\)-calculus
- Interactive observability in Ludics: the geometry of tests
- Locus solum: From the rules of logic to the logic of rules.
- Ludics is a Model for the Finitary Linear Pi-Calculus
- Ludics with repetitions (Exponentials, Interactive types and Completeness)
- On full abstraction for PCF: I, II and III
- On the meaning of logical completeness
- Polarized games
- Typed lambda-calculus in classical Zermelo-Fraenkel set theory
Cited in
(20)- Study of behaviours via visitable paths
- Jump from parallel to sequential proofs: exponentials
- From focalization of logic to the logic of focalization
- Harmony in the light of computational ludics
- Focalisation and Classical Realisability
- Bouncing threads for circular and non-wellfounded proofs. Towards compositionality with circular proofs
- Game of grounds
- On the meaning of focalization
- Zeta functions and the (linear) logic of Markov processes
- Classical realizability in the CPS target language
- Ludics without designs. I: Triads
- Incarnation in ludics and maximal cliques of paths
- Automata, Languages and Programming
- scientific article; zbMATH DE number 1948178 (Why is no real title available?)
- On the Meaning of Logical Completeness
- An interpretation of CCS into ludics
- Realizability models for a linear dependent PCF
- Infinitary affine proofs
- Ludics and Web: Another Reading of Standard Operations
- Inductive and functional types in ludics
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