A war of attrition with endogenous effort levels
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Cites work
- A Theory of Exit in Duopoly
- Bargaining and Reputation
- Bargaining with imperfect commitment
- Bargaining with Two-sided Incomplete Information: An Infinite Horizon Model with Alternating Offers
- Belief-based refinements in signalling games
- Costly Signalling in Auctions
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- Dynamic rent-seeking games
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- scientific article; zbMATH DE number 51788 (Why is no real title available?)
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- Perfect Equilibrium in a Model of a Race
- Perfect sequential equilibrium
- Reputation and Equilibrium Selection in Games with a Patient Player
- Sequential bargaining under asymmetric information
- Strategic Delay in Bargaining
- The all-pay auction with complete information
- The Devolution of Declining Industries
- The War of Attrition in Continuous Time with Complete Information
- The war of attrition with incomplete information
Cited in
(21)- The war of attrition with incomplete information
- Evolutionary games with sequential decisions and dollar auctions
- One-sided games in a war of attrition
- Building reputation in a war of attrition game: hawkish or dovish stance?
- The absence of attrition in a war of attrition under complete information
- Symmetric equilibria in a cost-averting war of attrition requiring minimum necessary conceders
- Wars of attrition with endogenously determined budget constraints
- Equilibrium in a war of attrition with an option to fight decisively
- Resource inequality in the war of attrition
- Trilateral escalation in the dollar auction
- Wars of attrition and all-pay auctions with stochastic competition
- The allocation of resources in a multiple-trial war of attrition conflict
- The war of attrition and the revelation of valuable information
- An \(N\)-person war of attrition with the possibility of a noncompromising type
- Surplus dissipating equilibria in the dollar auction
- The order of move in a conversational war of attrition
- Costly waiting in dynamic contests: theory and experiment
- Jump bidding in the war of attrition
- Memoryless-strategy equilibria of a N-player war of attrition game with complete information
- The impact of perceived strength in the war of attrition
- War of attrition with incomplete information and fuzzy players' types
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