Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces
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Publication:538542
DOI10.1016/j.cpc.2010.11.004zbMath1217.65040MaRDI QIDQ538542
Publication date: 25 May 2011
Published in: Computer Physics Communications (Search for Journal in Brave)
Full work available at URL: http://hdl.handle.net/10261/48298
parallel computing; graphical examples; octree; graphics processing unit (GPU); anisotropic wet etching; cellular automata (CA); dynamic surface; many-core processors
65Y05: Parallel numerical computation
65D17: Computer-aided design (modeling of curves and surfaces)