Self-assemblying Classes of Shapes with a Minimum Number of Tiles, and in Optimal Time
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Cited in
(26)- Complexity classes for self-assembling flexible tiles
- Pictures worth a thousand tiles, a geometrical programming language for self-assembly
- Tile complexity of approximate squares
- Nearly constant tile complexity for any shape in two-handed tile assembly
- Parallel computation using active self-assembly
- The complexity of multiple handed self-assembly
- Reducing tile complexity for the self-assembly of scaled shapes through temperature programming
- An introduction to tile-based self-assembly and a survey of recent results
- Self assembly of rectangular shapes on concentration programming and probabilistic tile assembly models
- Flipping tiles: concentration independent coin flips in tile self-assembly
- Optimizing tile concentrations to minimize errors and time for DNA tile self-assembly systems
- Randomized Self Assembly of Rectangular Nano Structures
- Time Optimal Self-assembly for 2D and 3D Shapes: The Case of Squares and Cubes
- Program size and temperature in self-assembly
- Concentration independent random number generation in tile self-assembly
- Tilt assembly: algorithms for micro-factories that build objects with uniform external forces
- Parallel Computation Using Active Self-assembly
- Running time and program size for self-assembled squares
- Randomized self-assembly for exact shapes
- On Times to Compute Shapes in 2D Tile Self-assembly
- Toward Minimum Size Self-Assembled Counters
- Self-assembly of decidable sets
- Parallelism and time in hierarchical self-assembly
- Parallelism and time in hierarchical self-assembly
- Improved lower and upper bounds on the tile complexity of uniquely self-assembling a thin rectangle non-cooperatively in 3D
- Self-assembly of infinite structures: a survey
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