Church’s Problem and a Tour through Automata Theory
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Cited in
(20)- The complexity of transducer synthesis from multi-sequential specifications
- Distributed synthesis for well-connected architectures
- Realizability modulo theories
- Languages versus \(\omega\)-languages in regular infinite games
- Multiplayer cost games with simple Nash equilibria
- Computability and realizability for interactive computations
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- Solution of Church's problem: a tutorial
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- Antichains and compositional algorithms for LTL synthesis
- Choice functions and well-orderings over the infinite binary tree
- The mu-calculus and Model Checking
- Infinite games specified by 2-tape automata
- Logical Refinements of Church’s Problem
- Decidable Extensions of Church’s Problem
- Automated synthesis: a distributed viewpoint
- Soundness in negotiations
- Boolean abstractions for realizability modulo theories
- Diagonalisation and Church's Thesis: Kleene's Homework
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