An Efficient and Quasi Linear Worst-Case Time Algorithm for Digital Plane Recognition
DOI10.1007/978-3-540-79126-3_31zbMATH Open1138.68586OpenAlexW1760000096MaRDI QIDQ5458902FDOQ5458902
รmilie Charrier, Lilian Buzer
Publication date: 24 April 2008
Published in: Discrete Geometry for Computer Imagery (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-540-79126-3_31
convex optimizationfeasibility problemquasi linear time complexityChord's algorithmDigital naive plane recognition
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Machine vision and scene understanding (68T45)
Cited In (10)
- An output-sensitive algorithm to compute the normal vector of a digital plane
- Gift-wrapping based preimage computation algorithm
- Recognition of Digital Hyperplanes and Level Layers with Forbidden Points
- Digital Plane Recognition with Fewer Probes
- Maximal Planes and Multiscale Tangential Cover of 3D Digital Objects
- Two plane-probing algorithms for the computation of the normal vector to a digital plane
- A new lattice-based plane-probing algorithm
- Fitting discrete polynomial curve and surface to noisy data
- An optimized framework for plane-probing algorithms
- An alternative definition for digital convexity
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