An Efficient and Quasi Linear Worst-Case Time Algorithm for Digital Plane Recognition
From MaRDI portal
Publication:5458902
Recommendations
- A Composite and Quasi Linear Time Method for Digital Plane Recognition
- An elementary digital plane recognition algorithm
- A fast and elementary algorithm for digital plane recognition
- Discrete Geometry for Computer Imagery
- A linear incremental algorithm for naive and standard digital lines and planes recognition
Cited In (18)
- A fast and elementary algorithm for digital plane recognition
- A Composite and Quasi Linear Time Method for Digital Plane Recognition
- An output-sensitive algorithm to compute the normal vector of a digital plane
- Efficient robust digital hyperplane fitting with bounded error
- Recognition of digital hyperplanes and level layers with forbidden points
- Gift-wrapping based preimage computation algorithm
- \(O(n ^{3} \log n)\) time complexity for the optimal consensus set computation for 4-connected digital circles
- Thoughts on 3D digital subplane recognition and minimum-maximum of a bilinear congruence sequence
- Maximal planes and multiscale tangential cover of 3D digital objects
- Title not available (Why is no real title available?)
- An elementary digital plane recognition algorithm
- Two plane-probing algorithms for the computation of the normal vector to a digital plane
- A new lattice-based plane-probing algorithm
- Fitting discrete polynomial curve and surface to noisy data
- Discrete Geometry for Computer Imagery
- Digital plane recognition with fewer probes
- An optimized framework for plane-probing algorithms
- An alternative definition for digital convexity
This page was built for publication: An Efficient and Quasi Linear Worst-Case Time Algorithm for Digital Plane Recognition
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5458902)