Resolution requirements for simulating gravitational fragmentation using SPH

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Publication:5477368

DOI10.1051/0004-6361:20054100zbMATH Open1096.85003arXivastro-ph/0512247OpenAlexW3106402358WikidataQ68852205 ScholiaQ68852205MaRDI QIDQ5477368FDOQ5477368

D. A. Hubber, Anthony P. Whitworth, S. P. Goodwin

Publication date: 3 July 2006

Published in: Astronomy & Astrophysics (Search for Journal in Brave)

Abstract: Jeans showed analytically that, in an infinite uniform-density isothermal gas, plane-wave perturbations collapse to dense sheets if their wavelength, lambda, satisfies lambda>lambdamJEANS=(pia2/Gho0)1/2 (where a is the isothermal sound speed and ho0 is the unperturbed density); in contrast, perturbations with smaller lambda oscillate about the uniform density state. Here we show that Smoothed Particle Hydrodynamics reproduces these results well, even when the diameters of the SPH particles are twice the wavelength of the perturbation. Our simulations are performed in 3-D with initially settled (i.e. non-crystalline) distributions of particles. Therefore there exists the seed noise for artificial fragmentation, but it does not occur. We conclude that, although there may be -- as with any numerical scheme -- `skeletons in the SPH cupboard', a propensity to fragment artificially is evidently not one of them.


Full work available at URL: https://arxiv.org/abs/astro-ph/0512247




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