Volume rendering techniques for general purpose graphics hardware.
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Publication:5481228
zbMATH Open1101.68301MaRDI QIDQ5481228FDOQ5481228
Authors: Christof Rezk-Salama
Publication date: 9 August 2006
Full work available at URL: http://www.opus.ub.uni-erlangen.de/opus/volltexte/2004/15/index.html
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Research exposition (monographs, survey articles) pertaining to computer science (68-02) Computing methodologies for image processing (68U10) Machine vision and scene understanding (68T45) Computer system organization (68M99)
Cited In (10)
- A 3D skewing and de-skewing scheme for conflict-free access to rays in volume rendering
- Dynamic resolution in GPU-accelerated volume rendering to autostereoscopic multiview lenticular displays
- The physics of volume rendering
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- Efficient CPU‐based Volume Ray Tracing Techniques
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- Interactive development of raycasting-based visualization techniques for medical volume data by means of data-flow networks.
- Hardware-based voxelization for true 3-D display
- Title not available (Why is that?)
- Volume Rendering in Scientific Applications
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