Monte Carlo simulation of X-ray and gamma-ray photon transport on a graphics-processing unit
DOI10.1016/J.CPC.2010.07.001zbMATH Open1219.78146OpenAlexW2092153484MaRDI QIDQ548934FDOQ548934
Authors: James Tickner
Publication date: 30 June 2011
Published in: Computer Physics Communications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.cpc.2010.07.001
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Cites Work
Cited In (16)
- Air pollution modelling using a graphics processing unit with CUDA
- GPU accelerated Monte Carlo simulation of high-intensity pulsed laser-electron interaction
- Gamma Photon Transport on the GPU for PET
- Modeling of the interaction between gamma rays and matter on hybrid computers
- A coarse grained particle transport solver designed specifically for graphics processing units
- GPU accelerated simulations of 3D deterministic particle transport using discrete ordinates method
- Monte Carlo simulations of photohadronic processes in astrophysics
- A Matlab-based Monte Carlo algorithm for transport of gamma-rays in matter
- Monte Carlo simulation of the transient response of single photon absorption in X-ray pixel detectors
- GPU-accelerated T-matrix algorithm for light-scattering simulations
- Hybrid Monte Carlo CT simulation on GPU
- Hybrid paralleling of the algorithms of radiation cascade transport modeling
- Vectorized Monte Carlo photon transport
- Monte Carlo geometry modeling for particle transport using conformal geometric algebra
- Jet browser model accelerated by GPUs
- A Monte Carlo volumetric-ray-casting estimator for global fluence tallies on GPUs
Uses Software
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