The recommender system for virtual items in MMORPGs based on a novel collaborative filtering approach
From MaRDI portal
Publication:5499814
DOI10.1080/00207721.2012.762560zbMath1317.93252OpenAlexW2114446757MaRDI QIDQ5499814
No author found.
Publication date: 31 July 2015
Published in: International Journal of Systems Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1080/00207721.2012.762560
Filtering in stochastic control theory (93E11) (n)-person games, (n>2) (91A06) Stochastic games, stochastic differential games (91A15) Stochastic systems in control theory (general) (93E03)
Cites Work
- Semi-Markov failure rates processes
- Representation, similarity measures and aggregation methods using fuzzy sets for content-based recommender systems
- A symbolic approach for content-based information filtering
- How to make a decision: The analytic hierarchy process
- Analyzing Consumer-Product Graphs: Empirical Findings and Applications in Recommender Systems
- DNN-state identification of 2D distributed parameter systems
- Nonlinear model predictive control using parameter varying BP-ARX combination model
- Text learning for user profiling in e-commerce
- Selecting Internet company stocks using a combined DEA and AHP approach
- State estimation for discrete-time neural networks with time-varying delay
- Applying genetic programming and ant colony optimisation to improve the geometric design of a reflector
- On solving permutation scheduling problems with ant colony optimization
This page was built for publication: The recommender system for virtual items in MMORPGs based on a novel collaborative filtering approach