Finding Shortest Triangular Path in a Digital Object
DOI10.1007/978-3-319-32360-2_16zbMATH Open1394.68421OpenAlexW2468859120MaRDI QIDQ5739397FDOQ5739397
Authors: Apurba Sarkar, Arindam Biswas, Shouvick Mondal, Mousumi Dutt
Publication date: 15 July 2016
Published in: Discrete Geometry for Computer Imagery (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-319-32360-2_16
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- scientific article; zbMATH DE number 727953
Combinatorics in computer science (68R05) Analysis of algorithms (68W40) Nonnumerical algorithms (68W05) Image processing (compression, reconstruction, etc.) in information and communication theory (94A08) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
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- On finding a shortest isothetic path and its monotonicity inside a digital object
- Computing the minimal perimeter polygon for digital objects in the triangular tiling
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