Maximizing the variance of the time to ruin in a multiplayer game with selection
DOI10.1017/APR.2016.17zbMATH Open1347.91078OpenAlexW2409032505MaRDI QIDQ5740705FDOQ5740705
Publication date: 27 July 2016
Published in: Advances in Applied Probability (Search for Journal in Brave)
Full work available at URL: http://projecteuclid.org/euclid.aap/1465490765
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Combinatorial probability (60C05) Dynamic programming in optimal control and differential games (49L20) Stopping times; optimal stopping problems; gambling theory (60G40) Optimal stochastic control (93E20) Probabilistic games; gambling (91A60)
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