An approach to three-dimensional aircraft pursuit-evasion
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Cites work
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- Analysis of a combat problem: the turret game
- Barriers and dispersal surfaces in minimum-time interception
- Combat games
- Interception in three dimensions - An energy formulation
- Optimal strategies in event-constrained differential games
- Planar pursuit-evasion with variable speeds. I: Extremal trajectory maps
- Planar pursuit-evasion with variable speeds. II: Barrier sections
- Pursuit-Evasion of Two Aircraft in a Horizontal Plane
- Singular perturbation methods for variational problems in aircraft flight
- Solution of the minimum time-to-climb problem by matched asymptotic expansions
- To pursue or to evade - That is the question
Cited in
(5)- A pursuit-evasion game with one curvature constraint
- scientific article; zbMATH DE number 4095257 (Why is no real title available?)
- Optimal evasive strategies for multiple interacting agents with motion constraints
- Pursuit-evasion in medium-range air-combat scenarios
- 3D navigation and collision avoidance for nonholonomic aircraft-like vehicles
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