Extremal strategies in non-linear differential games
A game-theoretic problem of guidance is studied for non-linear controlled objects in the case when the control domains of the players depend on the phase coordinates. A procedure for constructing the reference functions of the domains of accessibility by the objects in question is described under specified conditions. The conditions under which the reference functions of the domains of accessibility are differentiable with respect to the initial position are given. The results obtained make it possible to use the rule of extremal aiming to solve the guidance problem. A condition of regularity of the game is introduced in the usual manner, and is confirmed by finding a solution to a finite-dimensional extremal problem. It is shown that in the regular case the extremal strategies for the game-theoretic guidance problem form a saddle point.
- On the transform of a guidance game
- Programmed strategies to test the quality of line-of-sight guidance control using video images
- About absence maximin strategy in to one differential game
- scientific article; zbMATH DE number 3847264 (Why is no real title available?)
- scientific article; zbMATH DE number 3849012 (Why is no real title available?)
- scientific article; zbMATH DE number 5568209 (Why is no real title available?)
This page was built for publication: Extremal strategies in non-linear differential games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q581265)