Chasing the threshold bias of the 3-AP game

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Publication:5869447

zbMATH Open1497.05175arXiv2109.03083MaRDI QIDQ5869447FDOQ5869447


Authors: Albert Cao, Felix Christian, Clemen Sean English, Xiao-Jian Li, Tatum Schmidt, Leeann Xoubi, Weian Yin Edit this on Wikidata


Publication date: 28 September 2022

Abstract: In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A 3-term arithmetic progression, or 3-AP, is a sequence of three distinct integers a,b,c such that ba=cb. The 3-AP game is a biased Maker-Breaker game played on [n] where every round Breaker selects q unclaimed integers for every Maker's one integer. Maker is trying to select points such that they have a 3-AP and Breaker is trying to prevent this. The main question of interest is determining the threshold bias q(n), that is the minimum value of q=q(n) for which Breaker has a winning strategy. Kusch, Ru'e, Spiegel and Szab'o initially asked this question and proved sqrtn/121/6leqq(n)leqsqrt3n. We find new strategies for both Maker and Breaker which improve the existing bounds to [ (1+o(1))sqrt{frac{n}{5.6}} leq q^*(n) leq sqrt{2n} +O(1). ]


Full work available at URL: https://arxiv.org/abs/2109.03083




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