Chasing the threshold bias of the 3-AP game
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Publication:5869447
Abstract: In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A -term arithmetic progression, or -AP, is a sequence of three distinct integers such that . The -AP game is a biased Maker-Breaker game played on where every round Breaker selects unclaimed integers for every Maker's one integer. Maker is trying to select points such that they have a -AP and Breaker is trying to prevent this. The main question of interest is determining the threshold bias , that is the minimum value of for which Breaker has a winning strategy. Kusch, Ru'e, Spiegel and Szab'o initially asked this question and proved . We find new strategies for both Maker and Breaker which improve the existing bounds to [ (1+o(1))sqrt{frac{n}{5.6}} leq q^*(n) leq sqrt{2n} +O(1). ]
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