A Provably Robust Algorithm for Triangle-triangle Intersections in Floating-point Arithmetic
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Publication:5883709
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Cites work
- scientific article; zbMATH DE number 51361 (Why is no real title available?)
- scientific article; zbMATH DE number 3453104 (Why is no real title available?)
- A New Concept and Method for Line Clipping
- Adaptive precision floating-point arithmetic and fast robust geometric predicates
- Algorithm 932: PANG: software for nonmatching grid projections in 2D and 3D with linear complexity
- An algorithm for non-matching grid projections with linear complexity
- Conservative interpolation between unstructured meshes via supermesh construction
- Domain decomposition methods for the diffusion equation with low-regularity solution
- Evaluating local approximations of the \(L^2\)-orthogonal projection between non-nested finite element spaces
- Fast algorithms for intersection of non-matching grids using Plücker coordinates
- Mathematical and numerical study of transient wave scattering by obstacles with a new class of Arlequin coupling
- Monotone Multigrid Methods on Nonmatching Grids for Nonlinear Multibody Contact Problems
- Reentrant polygon clipping
Cited in
(3)- The boundary element method for acoustic transmission with nonconforming grids
- A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections)
- A stable conservative Lagrange-Galerkin scheme to pure convection equations with mesh intersection
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