Fast algorithms for computing -skeletons and their relatives.
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Fast algorithms for computing \(\beta\)-skeletons and their relatives.
Fast algorithms for computing \(\beta\)-skeletons and their relatives.
Recommendations
- Output-sensitive algorithm for computing -skeletons
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Cites work
- A linear-time construction of the relative neighborhood graph from the Delaunay triangulation
- A note on Euclidean near neighbor searching in the plane
- Constructing the relative neighborhood graph in 3-dimensional Euclidean space
- scientific article; zbMATH DE number 3919830 (Why is no real title available?)
- Minimum weight euclidean matching and weighted relative neighborhood graphs
- On constructing the relative neighborhood graphs in Euclidean k- dimensional spaces
- Solving the Euclidean bottleneck matching problem by \(k\)-relative neighborhood graphs
- The \(\gamma\)-neighborhood graph
- The Relative Neighborhood Graph, with an Application to Minimum Spanning Trees
- The relative neighbourhood graph of a finite planar set
Cited in
(11)- A linear-time construction of the relative neighborhood graph from the Delaunay triangulation
- Output-sensitive algorithm for computing -skeletons
- On growing connected \(\beta \)-skeletons
- New sequential and parallel algorithms for computing the \(\beta\)-spectrum
- New sequential and parallel algorithms for computing the -spectrum
- Sublinear randomized algorithms for skeleton decompositions
- -skeletons for a set of line segments in R^2
- scientific article; zbMATH DE number 1830717 (Why is no real title available?)
- Efficient edge-skeleton computation for polytopes defined by oracles
- How \({\beta}\)-skeletons lose their edges
- GEOMETRIC PROXIMITY GRAPHS FOR IMPROVING NEAREST NEIGHBOR METHODS IN INSTANCE-BASED LEARNING AND DATA MINING
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