Fast algorithms for computing -skeletons and their relatives.
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Publication:5948530
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Cites work
- scientific article; zbMATH DE number 3919830 (Why is no real title available?)
- A linear-time construction of the relative neighborhood graph from the Delaunay triangulation
- A note on Euclidean near neighbor searching in the plane
- Constructing the relative neighborhood graph in 3-dimensional Euclidean space
- Minimum weight euclidean matching and weighted relative neighborhood graphs
- On constructing the relative neighborhood graphs in Euclidean k- dimensional spaces
- Solving the Euclidean bottleneck matching problem by \(k\)-relative neighborhood graphs
- The Relative Neighborhood Graph, with an Application to Minimum Spanning Trees
- The \(\gamma\)-neighborhood graph
- The relative neighbourhood graph of a finite planar set
Cited in
(10)- Efficient edge-skeleton computation for polytopes defined by oracles
- New sequential and parallel algorithms for computing the \(\beta \)-spectrum
- Sublinear randomized algorithms for skeleton decompositions
- \(\beta\)-skeletons for a set of line segments in \(\mathbb R^2\)
- New sequential and parallel algorithms for computing the \(\beta\)-spectrum
- GEOMETRIC PROXIMITY GRAPHS FOR IMPROVING NEAREST NEIGHBOR METHODS IN INSTANCE-BASED LEARNING AND DATA MINING
- On growing connected \(\beta \)-skeletons
- Output-sensitive algorithm for computing \(\beta\)-skeletons
- scientific article; zbMATH DE number 1830717 (Why is no real title available?)
- How \({\beta}\)-skeletons lose their edges
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