Multi-level pixel-based texture classification through efficient prototype selection via normalized cut
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Publication:609140
DOI10.1016/J.PATCOG.2010.06.014zbMATH Open1207.68300OpenAlexW1979019812MaRDI QIDQ609140FDOQ609140
Authors: Jaime Melendez, Domenec Puig, Miguel Angel Garcia
Publication date: 30 November 2010
Published in: Pattern Recognition (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.patcog.2010.06.014
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Cites Work
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- EdgeFlow: A technique for boundary detection and image segmentation
- Active contours without edges
- Representing and recognizing the visual appearance of materials using three-dimensional textons
- Color-texture segmentation using unsupervised graph cuts
- Texture classification using logical operators
- Measuring texture classification algorithms
- Dominant Local Binary Patterns for Texture Classification
- Texture classification and segmentation using wavelet packet frame and Gaussian mixture model
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